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FT Diomedes
The Graduates Get Off My Lawn
1395
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Posted - 2015.07.27 04:09:27 -
[1] - Quote
I could get behind this idea.
While they are at it, they could also make it so that data sites do not suck. Let them drop the components to build our own implants. Then have LP stores and drops just provide BPCs for implants.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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FT Diomedes
The Graduates Get Off My Lawn
1399
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Posted - 2015.07.27 06:51:11 -
[2] - Quote
Banana1x wrote:I agree that the meta games are identical and thus could be merged. But I'd rather a better mini game be designed.
So what do we care about? 1) The mini game needs to be fun, feel unique, reward skill. It needs to feel like you're doing sciency stuff.
2) Also, it needs to expose the player to attack from other players for the duration of the mini game. Especially if they've ordered some torpedoes.
My suggestion: 1) Create a new type of probe (a data hacking probe) that you must deploy at each can (within a few thousand meters). These can't be moved or recalled and must be scooped back up - this is important, as another savvy explorer might stay cloaked until you place all the probes, then chase you off and continue where you left off.
2) The player then does a probe scan (and provided a probe is at each can) a 'terminal' will spawn where they can use the data analyser.
I do not see how adding more steps to the process really improves it. As someone who runs relic sites and hunts my competition, I think it is pretty well balanced. I currently have no problem killing relic ninjas - except for the most cautious ones. Whether that is by having a cloaked Astero, cloaked stealth bomber, cloaked interdictor, or warping in on them with an interdictor - the ones who are not cautious get killed. That is a system working as intended.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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FT Diomedes
The Graduates Get Off My Lawn
1399
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Posted - 2015.07.27 06:54:38 -
[3] - Quote
Chance Ravinne wrote:All right let's face it: There are no meaningful differences between these skills. They take a significant time for new players to train, but don't offer significantly different risks or benefits, except that data loot is mostly garbage.
Yet die hard explorers feel compelled to carry and or fit both modules around, even though they result in identical minigames and mechanics.
Hell, some newer exploration sites, like Ghost Sites, don't even care which module you use!
So let's end the charade. Merge both skills into Hacking, make all current data and relic sites "hacking" sites and just make things simpler and less arbitrarily silly.
This means less arbitrary training time, fewer wasted ship midslots, and no need to explain why "archeology" is a computer hacking game. The side bonus is hacking "data" sites wont be as bad since the training and fitting requirements being halved adds some value to your day.
Give people Hacking to whichever level of the two existing skills is higher, and give them the lower skill's SP as freely distributable bonus SP. Whaddya think?
I will point out that some of the Sleeper Cache sites require you to use Data Analyzers for some cans (e.g. to turn off a damage source or deactivate a shield), while other cans require Relic Analyzers. This makes for some tactical decisions while running these sites.
Still, I would support either removing Archaeology or giving it a unique mini-game that was different from the Hacking mini-game.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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FT Diomedes
The Graduates Get Off My Lawn
1414
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Posted - 2015.07.28 03:48:33 -
[4] - Quote
Good video. I've always been a huge fan of sitting within 5km of the tastiest can with a cloaked Eris.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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FT Diomedes
The Graduates Get Off My Lawn
1423
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Posted - 2015.07.29 10:06:04 -
[5] - Quote
Omnathious Deninard wrote:Aralieus wrote:Also make data sites not suck so hard. Please do tell how?
Make data sites drop the raw materials we use to make implants. Then have the LP stores and loot drops stop providing complete implants - but rather only sell the BPC for the implants.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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